RPGBOT is an online resource for tabletop roleplaying games, including instructional articles, online tools, and a Podcast to help you be a better player and play better games.
These are living resources. As new content is published and as new concepts arise, we update our content to reflect the current state of the game. If at any point the contents of a specific page appear incomplete, it may be because we are working on improvements to that page.
If you have any questions, comments, suggestions, or requests, check the RPGBOT FAQ page, or feel free to email me. Keep in mind that if you’re looking for an article which you feel may be missing, it may be on my To-Do List already, and I’m one person (plus some really great friends), and we do this as a hobby so sometimes it takes me a while to get to things.
After nearly a year of work, today we are moving to the new version of RPGBOT.net. If you’re reading this, you’re already here. I’ve spoken about the transition in previous blog posts, but rather than send you chasing through those, I’ll summarize the key points. Why? To be brief: Adding content to the old site was a pain. I wrote everything in raw HTML, and while I’m pretty good at HTML that made it difficult to bring in other authors. Random Powell has written several excellent 5e subclass handbooks for the site, and I want that to happen more often.
Show Notes In this episode of the RPGBOT.Podcast, we discuss horror in tabletop RPGs with special guest Asher Ely of the Critical Fails podcast. We discuss the stages of horror, specific ways to make horror work in a tabletop RPG, and how to create a fun horror experience. Special thanks to @cursedKenku for this week’s question of the week. Materials Referenced in this Episode Blades in the Dark (affiliate link) Call of Cthulhu (affiliate link) Castle Ravenloft (the original!) (affiliate link) Cthulhu Mythos for 5e, by Sandy Petersens Descent into Avernus (affiliate link) Dungeon Master’s Guide (affiliate link) See Chapter
Selected in last month’s Patreon Poll as the next 5e race handbook to receive an update, I’ve given the Bugbear Handbook the usual post-Tasha’s updates. I’m currently playing a bugbear, which I wrote about previously, and while it’s a really fun race it can also be frustrating at times. Surprise Attack is excellent but unreliable, and Long-Limbed can be tactically useful but easy to forget. They also have one of the wackiest religions outside of the Kuo-Toa, so go give that a read. I made a bunch of improvements to the text for the Default Rules, but the only rating change I
Selected in last month’s Patreon Poll as the next 5e race handbook to receive an update, I’ve given the Minotaur Handbook the usual post-Tasha’s updates. Because the Minotaur’s signature traits, Goring Rush and Hammering Horns, are both heavily dependent on Strength, the Minotaur is still mostly locked into Strength builds. You can get around it a little bit by getting Expertise in Athletics and pretending that Goring Rush doesn’t exist, but generally the further you get from Strength the harder your life will be. You can’t even combine Hammering Horns with Booming Blade because you need to take the Attack action to